Microsoft, Verizon, Others Use Virtual Worlds to Recruit; Dressing Avatars for Success
Wall Street Journal
June 20, 2007
By ANJALI ATHAVALEY
It's now possible to meet with recruiters without actually showing up for
a job interview.
Some employers are experimenting with Second Life, the online virtual community
owned by San Francisco-based Linden Lab, to screen prospective hires. The
program allows job seekers to create a computer-generated image to represent
themselves -- known as an "avatar" -- and communicate with executives
of prospective employers as though they were instant-messaging.

A Microsoft recruiter in avatar form (left) interviews a job applicant on
Second Life, an online virtual community.
A number of big companies put the new medium to a test last month, when
recruitment-advertising firm TMP Worldwide Advertising & Communications
LLC hosted a virtual job fair with employers such as Hewlett-Packard Co.,
Microsoft Corp., Verizon Communications Inc. and Sodexho Alliance SA, a
food and facilities-management services company. TMP says it will host another
virtual job fair in August.
The use of Second Life for recruiting marks yet another way that employers
are incorporating popular Web sites into their talent searches. Employers
have already set up pages for prospective hires on Facebook, the popular
social-networking site, and have posted recruitment videos on Google Inc.'s
YouTube, the video-sharing site. Some companies troll for prospective job
candidates on News Corp.'s MySpace social-networking site.
But on Second Life, job seekers who are less tech-savvy are finding they
can wind up shooting themselves in their virtual feet. When they start,
some people have a hard time designing and controlling their avatars. Stephan
Dowler, 37, a chef in Frederick, Md., went through an online training course
offered by TMP before the recruitment event.
"I spent six hours working on the character and figuring out how to
get around," says Mr. Dowler, who applied for a job as an executive
chef at Sodexho.
He named his avatar Estephan Dollinger. "I gave him a big nose and
brown eyes like me," he says. But he couldn't figure out how to dress
the avatar in a suit for the interview, so Estephan showed up wearing jeans
and a pullover.
YOUR AVATAR IS SHOWING
• Some tips when using Second Life
Mr. Dowler didn't have any major technical problems, although during the
job interview, he couldn't figure out how to manipulate the avatar to sit
in the chair -- so he sat it on top instead. (Others at the event began
floating in the air while doing their interviews.) It sometimes became confusing
when different Sodexho employees asked him questions at the same time, he
says.
Mishaps aren't limited to job seekers; company executives aren't generally
accustomed to interviewing in the virtual world either. At a Second Life
recruiting event this spring hosted by Bain & Co., the global management
consultancy, a partner's avatar slumped over by accident and looked as if
it were asleep.
The phenomenon of recruitment on Second Life began with smaller, more-progressive
companies that already used the site to market their products. These companies
occasionally recruited Second Life users who visited their buildings. Now,
other employers -- even in stodgier industries -- are inviting prospective
hires who have never used Second Life to show up in the virtual world and
meet with their avatar recruiters. At the recent Bain event, held in a virtual
auditorium, the audience was made up of graduate business students who had
received summer internship offers but had yet to accept them.
Connecting with job seekers on sites they use regularly is more effective
than traditional recruitment methods, especially with younger job seekers,
says Dave Lefkow, CEO of talentspark, an Issaquah, Wash., consulting firm
that advises companies on the use of technology in recruitment.
Second Life, which is far less well-known than Facebook or MySpace, had
431,000 unique visitors in May, according to Web-tracking firm comScore
Inc. But the employers who have used it for recruitment "have gotten
significant benefit out of the buzz they've generated," Mr. Lefkow
says, and were able to show job hunters they are innovative.
For some people, the process may be too innovative. To use Second Life,
for example, you have to have a certain processor speed and graphics card
to be able to download the software onto your computer. The software isn't
compatible with satellite Internet, dial-up Internet and some wireless Internet
services.
And of course, Second Life isn't as personal as a traditional interview.
"The biggest difference is in the body language," says Waqar Ali,
33, who attended the Bain event. "When talking with someone in person,
you are looking at someone in the eye, looking at how someone reacts to
you."
Yet Mr. Ali was impressed that the firm was willing to try new recruiting
methods. "I would expect Bain to be much more conservative," says
Mr. Ali, a dual degree student at the Massachusetts Institute of Technology's
Sloan School of Management and the John F. Kennedy School of Government
at Harvard University. He accepted an internship offer from Bain and is
working in the firm's New York office this summer.
For employers, Second Life provides certain advantages. For one thing, it's
cheaper than holding an actual job fair, where companies have to pay travel
costs for recruiters. Hewlett-Packard, for example, says the cost of participating
in the job fair -- which includes buying "land" in Second Life
-- was less than the price of paying a third-party recruiter to hire one
experienced candidate.
Another plus: Higher-ups in the company, who wouldn't normally attend a
recruitment event, are able to make an appearance in avatar form. At the
Bain event, for instance, Steve Ellis, the firm's world-wide managing director,
logged into the event from New Delhi, where he was attending a management
board meeting.
To be sure, Second Life has certain restrictions. At the Bain event, only
50 people could be present at one time. Invitations were restricted to students
who had received internship offers in the New York and Chicago offices.
At the TMP fair, some job seekers who were scheduled for virtual interviews
were confused about when they were supposed to attend, since they lived
in different time zones. Many ended up missing their time slots. Out of
the 749 job seekers who requested interviews at the TMP fair, 209 were scheduled
and only 150 actually interviewed.
Employers say they don't view Second Life as a replacement for traditional
recruitment methods but as an additional step that helps narrow the pool
of candidates. "I do not envision the day that we would hire somebody
virtually," says Betty Smith, manager of university recruiting for
the Americas region at H-P. "This is really a supplement to our regular
recruiting practices."
Recruitment managers see an upside to conducting interviews through instant-messaging
in Second Life: Job seekers tend to be more relaxed and open, since they
are interacting with interviewers in the same way that they would chat with
friends online.
They also give better answers to questions. "I had time to think about
it and type it without having uncomfortable 'ums,'" says Carlos Krefft,
a software developer from Miami who interviewed with H-P at the TMP event.
Mishaps involving avatars are generally viewed as amusing. The blunders
can even act as ice-breakers. Mr. Krefft, 30, who attended the event as
a brunette female avatar named Dragon Ritt, tried to reach into his virtual
inventory and hand an H-P employee his resume. Instead, he accidentally
handed her a beer.
Luckily, he says, they laughed it off. H-P later offered to continue the
interview process, but Mr. Krefft had decided to accept a position elsewhere.